Web 2.0 - Language Learning With the Virtual Worlds
Abstract Category: Arts
Course / Degree: B.Tech
Institution / University: GMRIT, India
Published in: 2010
Whether it is a social networking site like Facebook, a video stream delivered via YouTube, or collaborative discussion and document sharing via Google Apps, more people are using Web 2.0 and virtual world technologies in the classroom to communicate, express ideas, and form relationships centered around the era of Information Communication Technologies ( ICTs). This paper reviews the current trends in the use of mediated communication and offers a vision for near-future second and foreign language (L2) learning tools as a means of adding real world relevance to the internet-mediated communication systems. In addition, it briefs the Savvy of Web 2.0 technologies (e.g., blogs, wikis, and social bookmarking) and the use of virtual worlds (Second Life) technologies, looking at how they are used in language education, and examining some of the advantages of using them in the classroom. We then consider three types of 3-dimensional virtual environments, including open social virtualities (such as Second Life), massively multiplayer online games (MMOGs) (e.g., World of Warcraft, Everquest, and Eve Online), and synthetic immersive environments. The final section of this paper addresses some future thoughts regarding the use of Web 2.0 technologies in our classes and challenges in the effective usage of Virtual Worlds in education.
Paper Keywords/Search Tags:
web 2.0, second life, virtual worlds, ARL
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Submission Details: Paper Abstract submitted by Ameen Ma from India on 07-Oct-2010 13:24.
Abstract has been viewed 3872 times (since 7 Mar 2010).
Ameen Ma Contact Details: Email: ameenma@gmail.com
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